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/* -----------------------------------------------
/* Author : Vincent Garreau  - vincentgarreau.com
/* MIT license: http://opensource.org/licenses/MIT
/* Demo / Generator : vincentgarreau.com/particles.js
/* GitHub : github.com/VincentGarreau/particles.js
/* How to use? : Check the GitHub README
/* v2.0.0
/* ----------------------------------------------- */
function hexToRgb(e) {
    var a = /^#?([a-f\d])([a-f\d])([a-f\d])$/i;
    e = e.replace(a, function (e, a, t, i) {
        return a + a + t + t + i + i
    });
    var t = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(e);
    return t ? {
        r: parseInt(t[1], 16),
        g: parseInt(t[2], 16),
        b: parseInt(t[3], 16)
    } : null
}
function clamp(e, a, t) {
    return Math.min(Math.max(e, a), t)
}
function isInArray(e, a) {
    return a.indexOf(e) > -1
}
var pJS = function (e, a) {
    var t = document.querySelector("#" + e + " > .particles-js-canvas-el");
    this.pJS = {
        canvas: {
            el: t,
            w: t.offsetWidth,
            h: t.offsetHeight
        },
        particles: {
            number: {
                value: 400,
                density: {
                    enable: !0,
                    value_area: 800
                }
            },
            color: {
                value: "#fff"
            },
            shape: {
                type: "circle",
                stroke: {
                    width: 0,
                    color: "#ff0000"
                },
                polygon: {
                    nb_sides: 5
                },
                image: {
                    src: "",
                    width: 100,
                    height: 100
                }
            },
            opacity: {
                value: 1,
                random: !1,
                anim: {
                    enable: !1,
                    speed: 2,
                    opacity_min: 0,
                    sync: !1
                }
            },
            size: {
                value: 20,
                random: !1,
                anim: {
                    enable: !1,
                    speed: 20,
                    size_min: 0,
                    sync: !1
                }
            },
            line_linked: {
                enable: !0,
                distance: 100,
                color: "#fff",
                opacity: 1,
                width: 1
            },
            move: {
                enable: !0,
                speed: 2,
                direction: "none",
                random: !1,
                straight: !1,
                out_mode: "out",
                bounce: !1,
                attract: {
                    enable: !1,
                    rotateX: 3e3,
                    rotateY: 3e3
                }
            },
            array: []
        },
        interactivity: {
            detect_on: "canvas",
            events: {
                onhover: {
                    enable: !0,
                    mode: "grab"
                },
                onclick: {
                    enable: !0,
                    mode: "push"
                },
                resize: !0
            },
            modes: {
                grab: {
                    distance: 100,
                    line_linked: {
                        opacity: 1
                    }
                },
                bubble: {
                    distance: 200,
                    size: 80,
                    duration: .4
                },
                repulse: {
                    distance: 200,
                    duration: .4
                },
                push: {
                    particles_nb: 4
                },
                remove: {
                    particles_nb: 2
                }
            },
            mouse: {}
        },
        retina_detect: !1,
        fn: {
            interact: {},
            modes: {},
            vendors: {}
        },
        tmp: {}
    };
    var i = this.pJS;
    a && Object.deepExtend(i, a), i.tmp.obj = {
        size_value: i.particles.size.value,
        size_anim_speed: i.particles.size.anim.speed,
        move_speed: i.particles.move.speed,
        line_linked_distance: i.particles.line_linked.distance,
        line_linked_width: i.particles.line_linked.width,
        mode_grab_distance: i.interactivity.modes.grab.distance,
        mode_bubble_distance: i.interactivity.modes.bubble.distance,
        mode_bubble_size: i.interactivity.modes.bubble.size,
        mode_repulse_distance: i.interactivity.modes.repulse.distance
    }, i.fn.retinaInit = function () {
        i.retina_detect && window.devicePixelRatio > 1 ? (i.canvas.pxratio = window.devicePixelRatio, i.tmp.retina = !0) :
            (i.canvas.pxratio = 1, i.tmp.retina = !1), i.canvas.w = i.canvas.el.offsetWidth * i.canvas.pxratio, i.canvas
            .h = i.canvas.el.offsetHeight * i.canvas.pxratio, i.particles.size.value = i.tmp.obj.size_value * i.canvas.pxratio,
            i.particles.size.anim.speed = i.tmp.obj.size_anim_speed * i.canvas.pxratio, i.particles.move.speed = i.tmp.obj
            .move_speed * i.canvas.pxratio, i.particles.line_linked.distance = i.tmp.obj.line_linked_distance * i.canvas
            .pxratio, i.interactivity.modes.grab.distance = i.tmp.obj.mode_grab_distance * i.canvas.pxratio, i.interactivity
            .modes.bubble.distance = i.tmp.obj.mode_bubble_distance * i.canvas.pxratio, i.particles.line_linked.width =
            i.tmp.obj.line_linked_width * i.canvas.pxratio, i.interactivity.modes.bubble.size = i.tmp.obj.mode_bubble_size *
            i.canvas.pxratio, i.interactivity.modes.repulse.distance = i.tmp.obj.mode_repulse_distance * i.canvas.pxratio
    }, i.fn.canvasInit = function () {
        i.canvas.ctx = i.canvas.el.getContext("2d")
    }, i.fn.canvasSize = function () {
        i.canvas.el.width = i.canvas.w, i.canvas.el.height = i.canvas.h, i && i.interactivity.events.resize && window.addEventListener(
            "resize", function () {
            i.canvas.w = i.canvas.el.offsetWidth, i.canvas.h = i.canvas.el.offsetHeight, i.tmp.retina && (i.canvas.w *=
                i.canvas.pxratio, i.canvas.h *= i.canvas.pxratio), i.canvas.el.width = i.canvas.w, i.canvas.el.height =
                i.canvas.h, i.particles.move.enable || (i.fn.particlesEmpty(), i.fn.particlesCreate(), i.fn.particlesDraw(),
                i.fn.vendors.densityAutoParticles()), i.fn.vendors.densityAutoParticles()
        })
    }, i.fn.canvasPaint = function () {
        i.canvas.ctx.fillRect(0, 0, i.canvas.w, i.canvas.h)
    }, i.fn.canvasClear = function () {
        i.canvas.ctx.clearRect(0, 0, i.canvas.w, i.canvas.h)
    }, i.fn.particle = function (e, a, t) {
        if (this.radius = (i.particles.size.random ? Math.random() : 1) * i.particles.size.value, i.particles.size.anim
            .enable && (this.size_status = !1, this.vs = i.particles.size.anim.speed / 100, i.particles.size.anim.sync ||
            (this.vs = this.vs * Math.random())), this.x = t ? t.x : Math.random() * i.canvas.w, this.y = t ? t.y :
            Math.random() * i.canvas.h, this.x > i.canvas.w - 2 * this.radius ? this.x = this.x - this.radius : this.x <
            2 * this.radius && (this.x = this.x + this.radius), this.y > i.canvas.h - 2 * this.radius ? this.y = this.y -
            this.radius : this.y < 2 * this.radius && (this.y = this.y + this.radius), i.particles.move.bounce && i.fn.vendors
            .checkOverlap(this, t), this.color = {}, "object" == typeof e.value) if (e.value instanceof Array) {
                var s = e.value[Math.floor(Math.random() * i.particles.color.value.length)];
                this.color.rgb = hexToRgb(s)
            } else void 0 != e.value.r && void 0 != e.value.g && void 0 != e.value.b && (this.color.rgb = {
                    r: e.value.r,
                    g: e.value.g,
                    b: e.value.b
                }), void 0 != e.value.h && void 0 != e.value.s && void 0 != e.value.l && (this.color.hsl = {
                    h: e.value.h,
                    s: e.value.s,
                    l: e.value.l
                });
            else "random" == e.value ? this.color.rgb = {
                    r: Math.floor(256 * Math.random()) + 0,
                    g: Math.floor(256 * Math.random()) + 0,
                    b: Math.floor(256 * Math.random()) + 0
            }: "string" == typeof e.value && (this.color = e, this.color.rgb = hexToRgb(this.color.value));
        this.opacity = (i.particles.opacity.random ? Math.random() : 1) * i.particles.opacity.value, i.particles.opacity
            .anim.enable && (this.opacity_status = !1, this.vo = i.particles.opacity.anim.speed / 100, i.particles.opacity
            .anim.sync || (this.vo = this.vo * Math.random()));
        var n = {};
        switch (i.particles.move.direction) {
        case "top":
            n = {
                x: 0,
                y: -1
            };
            break;
        case "top-right":
            n = {
                x: .5,
                y: -.5
            };
            break;
        case "right":
            n = {
                x: 1,
                y: -0
            };
            break;
        case "bottom-right":
            n = {
                x: .5,
                y: .5
            };
            break;
        case "bottom":
            n = {
                x: 0,
                y: 1
            };
            break;
        case "bottom-left":
            n = {
                x: -.5,
                y: 1
            };
            break;
        case "left":
            n = {
                x: -1,
                y: 0
            };
            break;
        case "top-left":
            n = {
                x: -.5,
                y: -.5
            };
            break;
        default:
            n = {
                x: 0,
                y: 0
            }
        }
        i.particles.move.straight ? (this.vx = n.x, this.vy = n.y, i.particles.move.random && (this.vx = this.vx * Math
            .random(), this.vy = this.vy * Math.random())) : (this.vx = n.x + Math.random() - .5, this.vy = n.y + Math.random() -
            .5), this.vx_i = this.vx, this.vy_i = this.vy;
        var r = i.particles.shape.type;
        if ("object" == typeof r) {
            if (r instanceof Array) {
                var c = r[Math.floor(Math.random() * r.length)];
                this.shape = c
            }
        } else this.shape = r; if ("image" == this.shape) {
            var o = i.particles.shape;
            this.img = {
                src: o.image.src,
                ratio: o.image.width / o.image.height
            }, this.img.ratio || (this.img.ratio = 1), "svg" == i.tmp.img_type && void 0 != i.tmp.source_svg && (i.fn.vendors
                .createSvgImg(this), i.tmp.pushing && (this.img.loaded = !1))
        }
    }, i.fn.particle.prototype.draw = function () {
        function e() {
            i.canvas.ctx.drawImage(r, a.x - t, a.y - t, 2 * t, 2 * t / a.img.ratio)
        }
        var a = this;
        if (void 0 != a.radius_bubble) var t = a.radius_bubble;
        else var t = a.radius; if (void 0 != a.opacity_bubble) var s = a.opacity_bubble;
        else var s = a.opacity; if (a.color.rgb) var n = "rgba(" + a.color.rgb.r + "," + a.color.rgb.g + "," + a.color.rgb
                .b + "," + s + ")";
        else var n = "hsla(" + a.color.hsl.h + "," + a.color.hsl.s + "%," + a.color.hsl.l + "%," + s + ")";
        switch (i.canvas.ctx.fillStyle = n, i.canvas.ctx.beginPath(), a.shape) {
        case "circle":
            i.canvas.ctx.arc(a.x, a.y, t, 0, 2 * Math.PI, !1);
            break;
        case "edge":
            i.canvas.ctx.rect(a.x - t, a.y - t, 2 * t, 2 * t);
            break;
        case "triangle":
            i.fn.vendors.drawShape(i.canvas.ctx, a.x - t, a.y + t / 1.66, 2 * t, 3, 2);
            break;
        case "polygon":
            i.fn.vendors.drawShape(i.canvas.ctx, a.x - t / (i.particles.shape.polygon.nb_sides / 3.5), a.y - t / .76, 2.66 * t / (i.particles.shape.polygon.nb_sides / 3), i.particles.shape.polygon.nb_sides, 1);
            break;
        case "star":
            i.fn.vendors.drawShape(i.canvas.ctx, a.x - 2 * t / (i.particles.shape.polygon.nb_sides / 4), a.y - t / 1.52,
                2 * t * 2.66 / (i.particles.shape.polygon.nb_sides / 3), i.particles.shape.polygon.nb_sides, 2);
            break;
        case "image":
            if ("svg" == i.tmp.img_type) var r = a.img.obj;
            else var r = i.tmp.img_obj;
            r && e()
        }
        i.canvas.ctx.closePath(), i.particles.shape.stroke.width > 0 && (i.canvas.ctx.strokeStyle = i.particles.shape.stroke
            .color, i.canvas.ctx.lineWidth = i.particles.shape.stroke.width, i.canvas.ctx.stroke()), i.canvas.ctx.fill()
    }, i.fn.particlesCreate = function () {
        for (var e = 0; e < i.particles.number.value; e++) i.particles.array.push(new i.fn.particle(i.particles.color,
                i.particles.opacity.value))
    }, i.fn.particlesUpdate = function () {
        for (var e = 0; e < i.particles.array.length; e++) {
            var a = i.particles.array[e];
            if (i.particles.move.enable) {
                var t = i.particles.move.speed / 2;
                a.x += a.vx * t, a.y += a.vy * t
            }
            if (i.particles.opacity.anim.enable && (1 == a.opacity_status ? (a.opacity >= i.particles.opacity.value &&
                (a.opacity_status = !1), a.opacity += a.vo) : (a.opacity <= i.particles.opacity.anim.opacity_min && (a.opacity_status = !
                0), a.opacity -= a.vo), a.opacity < 0 && (a.opacity = 0)), i.particles.size.anim.enable && (1 == a.size_status ?
                (a.radius >= i.particles.size.value && (a.size_status = !1), a.radius += a.vs) : (a.radius <= i.particles
                .size.anim.size_min && (a.size_status = !0), a.radius -= a.vs), a.radius < 0 && (a.radius = 0)),
                "bounce" == i.particles.move.out_mode) var s = {
                    x_left: a.radius,
                    x_right: i.canvas.w,
                    y_top: a.radius,
                    y_bottom: i.canvas.h
            };
            else var s = {
                    x_left: -a.radius,
                    x_right: i.canvas.w + a.radius,
                    y_top: -a.radius,
                    y_bottom: i.canvas.h + a.radius
            };
            switch (a.x - a.radius > i.canvas.w ? (a.x = s.x_left, a.y = Math.random() * i.canvas.h) : a.x + a.radius <
                0 && (a.x = s.x_right, a.y = Math.random() * i.canvas.h), a.y - a.radius > i.canvas.h ? (a.y = s.y_top,
                a.x = Math.random() * i.canvas.w) : a.y + a.radius < 0 && (a.y = s.y_bottom, a.x = Math.random() * i.canvas
                .w), i.particles.move.out_mode) {
            case "bounce":
                a.x + a.radius > i.canvas.w ? a.vx = -a.vx : a.x - a.radius < 0 && (a.vx = -a.vx), a.y + a.radius > i.canvas
                    .h ? a.vy = -a.vy : a.y - a.radius < 0 && (a.vy = -a.vy)
            }
            if (isInArray("grab", i.interactivity.events.onhover.mode) && i.fn.modes.grabParticle(a), (isInArray(
                "bubble", i.interactivity.events.onhover.mode) || isInArray("bubble", i.interactivity.events.onclick.mode)) &&
                i.fn.modes.bubbleParticle(a), (isInArray("repulse", i.interactivity.events.onhover.mode) || isInArray(
                "repulse", i.interactivity.events.onclick.mode)) && i.fn.modes.repulseParticle(a), i.particles.line_linked
                .enable || i.particles.move.attract.enable) for (var n = e + 1; n < i.particles.array.length; n++) {
                    var r = i.particles.array[n];
                    i.particles.line_linked.enable && i.fn.interact.linkParticles(a, r), i.particles.move.attract.enable &&
                        i.fn.interact.attractParticles(a, r), i.particles.move.bounce && i.fn.interact.bounceParticles(
                        a, r)
            }
        }
    }, i.fn.particlesDraw = function () {
        i.canvas.ctx.clearRect(0, 0, i.canvas.w, i.canvas.h), i.fn.particlesUpdate();
        for (var e = 0; e < i.particles.array.length; e++) {
            var a = i.particles.array[e];
            a.draw()
        }
    }, i.fn.particlesEmpty = function () {
        i.particles.array = []
    }, i.fn.particlesRefresh = function () {
        cancelRequestAnimFrame(i.fn.checkAnimFrame), cancelRequestAnimFrame(i.fn.drawAnimFrame), i.tmp.source_svg =
            void 0, i.tmp.img_obj = void 0, i.tmp.count_svg = 0, i.fn.particlesEmpty(), i.fn.canvasClear(), i.fn.vendors
            .start()
    }, i.fn.interact.linkParticles = function (e, a) {
        var t = e.x - a.x,
            s = e.y - a.y,
            n = Math.sqrt(t * t + s * s);
        if (n <= i.particles.line_linked.distance) {
            var r = i.particles.line_linked.opacity - n / (1 / i.particles.line_linked.opacity) / i.particles.line_linked
                .distance;
            if (r > 0) {
                var c = i.particles.line_linked.color_rgb_line;
                i.canvas.ctx.strokeStyle = "rgba(" + c.r + "," + c.g + "," + c.b + "," + r + ")", i.canvas.ctx.lineWidth =
                    i.particles.line_linked.width, i.canvas.ctx.beginPath(), i.canvas.ctx.moveTo(e.x, e.y), i.canvas.ctx
                    .lineTo(a.x, a.y), i.canvas.ctx.stroke(), i.canvas.ctx.closePath()
            }
        }
    }, i.fn.interact.attractParticles = function (e, a) {
        var t = e.x - a.x,
            s = e.y - a.y,
            n = Math.sqrt(t * t + s * s);
        if (n <= i.particles.line_linked.distance) {
            var r = t / (1e3 * i.particles.move.attract.rotateX),
                c = s / (1e3 * i.particles.move.attract.rotateY);
            e.vx -= r, e.vy -= c, a.vx += r, a.vy += c
        }
    }, i.fn.interact.bounceParticles = function (e, a) {
        var t = e.x - a.x,
            i = e.y - a.y,
            s = Math.sqrt(t * t + i * i),
            n = e.radius + a.radius;
        n >= s && (e.vx = -e.vx, e.vy = -e.vy, a.vx = -a.vx, a.vy = -a.vy)
    }, i.fn.modes.pushParticles = function (e, a) {
        i.tmp.pushing = !0;
        for (var t = 0; e > t; t++) i.particles.array.push(new i.fn.particle(i.particles.color, i.particles.opacity.value, {
                x: a ? a.pos_x : Math.random() * i.canvas.w,
                y: a ? a.pos_y : Math.random() * i.canvas.h
            })), t == e - 1 && (i.particles.move.enable || i.fn.particlesDraw(), i.tmp.pushing = !1)
    }, i.fn.modes.removeParticles = function (e) {
        i.particles.array.splice(0, e), i.particles.move.enable || i.fn.particlesDraw()
    }, i.fn.modes.bubbleParticle = function (e) {
        function a() {
            e.opacity_bubble = e.opacity, e.radius_bubble = e.radius
        }
        function t(a, t, s, n, c) {
            if (a != t) if (i.tmp.bubble_duration_end) {
                    if (void 0 != s) {
                        var o = n - p * (n - a) / i.interactivity.modes.bubble.duration,
                            l = a - o;
                        d = a + l, "size" == c && (e.radius_bubble = d), "opacity" == c && (e.opacity_bubble = d)
                    }
                } else if (r <= i.interactivity.modes.bubble.distance) {
                if (void 0 != s) var v = s;
                else var v = n; if (v != a) {
                    var d = n - p * (n - a) / i.interactivity.modes.bubble.duration;
                    "size" == c && (e.radius_bubble = d), "opacity" == c && (e.opacity_bubble = d)
                }
            } else "size" == c && (e.radius_bubble = void 0), "opacity" == c && (e.opacity_bubble = void 0)
        }
        if (i.interactivity.events.onhover.enable && isInArray("bubble", i.interactivity.events.onhover.mode)) {
            var s = e.x - i.interactivity.mouse.pos_x,
                n = e.y - i.interactivity.mouse.pos_y,
                r = Math.sqrt(s * s + n * n),
                c = 1 - r / i.interactivity.modes.bubble.distance;
            if (r <= i.interactivity.modes.bubble.distance) {
                if (c >= 0 && "mousemove" == i.interactivity.status) {
                    if (i.interactivity.modes.bubble.size != i.particles.size.value) if (i.interactivity.modes.bubble.size >
                            i.particles.size.value) {
                            var o = e.radius + i.interactivity.modes.bubble.size * c;
                            o >= 0 && (e.radius_bubble = o)
                        } else {
                            var l = e.radius - i.interactivity.modes.bubble.size,
                                o = e.radius - l * c;
                            o > 0 ? e.radius_bubble = o : e.radius_bubble = 0
                        }
                    if (i.interactivity.modes.bubble.opacity != i.particles.opacity.value) if (i.interactivity.modes.bubble
                            .opacity > i.particles.opacity.value) {
                            var v = i.interactivity.modes.bubble.opacity * c;
                            v > e.opacity && v <= i.interactivity.modes.bubble.opacity && (e.opacity_bubble = v)
                        } else {
                            var v = e.opacity - (i.particles.opacity.value - i.interactivity.modes.bubble.opacity) * c;
                            v < e.opacity && v >= i.interactivity.modes.bubble.opacity && (e.opacity_bubble = v)
                        }
                }
            } else a();
            "mouseleave" == i.interactivity.status && a()
        } else if (i.interactivity.events.onclick.enable && isInArray("bubble", i.interactivity.events.onclick.mode)) {
            if (i.tmp.bubble_clicking) {
                var s = e.x - i.interactivity.mouse.click_pos_x,
                    n = e.y - i.interactivity.mouse.click_pos_y,
                    r = Math.sqrt(s * s + n * n),
                    p = ((new Date).getTime() - i.interactivity.mouse.click_time) / 1e3;
                p > i.interactivity.modes.bubble.duration && (i.tmp.bubble_duration_end = !0), p > 2 * i.interactivity.modes
                    .bubble.duration && (i.tmp.bubble_clicking = !1, i.tmp.bubble_duration_end = !1)
            }
            i.tmp.bubble_clicking && (t(i.interactivity.modes.bubble.size, i.particles.size.value, e.radius_bubble, e.radius,
                "size"), t(i.interactivity.modes.bubble.opacity, i.particles.opacity.value, e.opacity_bubble, e.opacity,
                "opacity"))
        }
    }, i.fn.modes.repulseParticle = function (e) {
        function a() {
            var a = Math.atan2(d, p);
            if (e.vx = u * Math.cos(a), e.vy = u * Math.sin(a), "bounce" == i.particles.move.out_mode) {
                var t = {
                    x: e.x + e.vx,
                    y: e.y + e.vy
                };
                t.x + e.radius > i.canvas.w ? e.vx = -e.vx : t.x - e.radius < 0 && (e.vx = -e.vx), t.y + e.radius > i.canvas
                    .h ? e.vy = -e.vy : t.y - e.radius < 0 && (e.vy = -e.vy)
            }
        }
        if (i.interactivity.events.onhover.enable && isInArray("repulse", i.interactivity.events.onhover.mode) &&
            "mousemove" == i.interactivity.status) {
            var t = e.x - i.interactivity.mouse.pos_x,
                s = e.y - i.interactivity.mouse.pos_y,
                n = Math.sqrt(t * t + s * s),
                r = {
                    x: t / n,
                    y: s / n
                }, c = i.interactivity.modes.repulse.distance,
                o = 100,
                l = clamp(1 / c * (-1 * Math.pow(n / c, 2) + 1) * c * o, 0, 50),
                v = {
                    x: e.x + r.x * l,
                    y: e.y + r.y * l
                };
            "bounce" == i.particles.move.out_mode ? (v.x - e.radius > 0 && v.x + e.radius < i.canvas.w && (e.x = v.x),
                v.y - e.radius > 0 && v.y + e.radius < i.canvas.h && (e.y = v.y)) : (e.x = v.x, e.y = v.y)
        } else if (i.interactivity.events.onclick.enable && isInArray("repulse", i.interactivity.events.onclick.mode))
            if (i.tmp.repulse_finish || (i.tmp.repulse_count++, i.tmp.repulse_count == i.particles.array.length && (i.tmp
                .repulse_finish = !0)), i.tmp.repulse_clicking) {
                var c = Math.pow(i.interactivity.modes.repulse.distance / 6, 3),
                    p = i.interactivity.mouse.click_pos_x - e.x,
                    d = i.interactivity.mouse.click_pos_y - e.y,
                    m = p * p + d * d,
                    u = -c / m * 1;
                c >= m && a()
            } else 0 == i.tmp.repulse_clicking && (e.vx = e.vx_i, e.vy = e.vy_i)
    }, i.fn.modes.grabParticle = function (e) {
        if (i.interactivity.events.onhover.enable && "mousemove" == i.interactivity.status) {
            var a = e.x - i.interactivity.mouse.pos_x,
                t = e.y - i.interactivity.mouse.pos_y,
                s = Math.sqrt(a * a + t * t);
            if (s <= i.interactivity.modes.grab.distance) {
                var n = i.interactivity.modes.grab.line_linked.opacity - s / (1 / i.interactivity.modes.grab.line_linked
                    .opacity) / i.interactivity.modes.grab.distance;
                if (n > 0) {
                    var r = i.particles.line_linked.color_rgb_line;
                    i.canvas.ctx.strokeStyle = "rgba(" + r.r + "," + r.g + "," + r.b + "," + n + ")", i.canvas.ctx.lineWidth =
                        i.particles.line_linked.width, i.canvas.ctx.beginPath(), i.canvas.ctx.moveTo(e.x, e.y), i.canvas
                        .ctx.lineTo(i.interactivity.mouse.pos_x, i.interactivity.mouse.pos_y), i.canvas.ctx.stroke(), i
                        .canvas.ctx.closePath()
                }
            }
        }
    }, i.fn.vendors.eventsListeners = function () {
        "window" == i.interactivity.detect_on ? i.interactivity.el = window : i.interactivity.el = i.canvas.el, (i.interactivity
            .events.onhover.enable || i.interactivity.events.onclick.enable) && (i.interactivity.el.addEventListener(
            "mousemove", function (e) {
            if (i.interactivity.el == window) var a = e.clientX,
            t = e.clientY;
            else var a = e.offsetX || e.clientX,
            t = e.offsetY || e.clientY;
            i.interactivity.mouse.pos_x = a, i.interactivity.mouse.pos_y = t, i.tmp.retina && (i.interactivity.mouse.pos_x *=
                i.canvas.pxratio, i.interactivity.mouse.pos_y *= i.canvas.pxratio), i.interactivity.status =
                "mousemove"
        }), i.interactivity.el.addEventListener("mouseleave", function (e) {
            i.interactivity.mouse.pos_x = null, i.interactivity.mouse.pos_y = null, i.interactivity.status =
                "mouseleave"
        })), i.interactivity.events.onclick.enable && i.interactivity.el.addEventListener("click", function () {
            if (i.interactivity.mouse.click_pos_x = i.interactivity.mouse.pos_x, i.interactivity.mouse.click_pos_y = i.interactivity
                .mouse.pos_y, i.interactivity.mouse.click_time = (new Date).getTime(), i.interactivity.events.onclick.enable)
                switch (i.interactivity.events.onclick.mode) {
                case "push":
                    i.particles.move.enable ? i.fn.modes.pushParticles(i.interactivity.modes.push.particles_nb, i.interactivity
                        .mouse) : 1 == i.interactivity.modes.push.particles_nb ? i.fn.modes.pushParticles(i.interactivity
                        .modes.push.particles_nb, i.interactivity.mouse) : i.interactivity.modes.push.particles_nb > 1 &&
                        i.fn.modes.pushParticles(i.interactivity.modes.push.particles_nb);
                    break;
                case "remove":
                    i.fn.modes.removeParticles(i.interactivity.modes.remove.particles_nb);
                    break;
                case "bubble":
                    i.tmp.bubble_clicking = !0;
                    break;
                case "repulse":
                    i.tmp.repulse_clicking = !0, i.tmp.repulse_count = 0, i.tmp.repulse_finish = !1, setTimeout(function () {
                        i.tmp.repulse_clicking = !1
                    }, 1e3 * i.interactivity.modes.repulse.duration)
            }
        })
    }, i.fn.vendors.densityAutoParticles = function () {
        if (i.particles.number.density.enable) {
            var e = i.canvas.el.width * i.canvas.el.height / 1e3;
            i.tmp.retina && (e /= 2 * i.canvas.pxratio);
            var a = e * i.particles.number.value / i.particles.number.density.value_area,
                t = i.particles.array.length - a;
            0 > t ? i.fn.modes.pushParticles(Math.abs(t)) : i.fn.modes.removeParticles(t)
        }
    }, i.fn.vendors.checkOverlap = function (e, a) {
        for (var t = 0; t < i.particles.array.length; t++) {
            var s = i.particles.array[t],
                n = e.x - s.x,
                r = e.y - s.y,
                c = Math.sqrt(n * n + r * r);
            c <= e.radius + s.radius && (e.x = a ? a.x : Math.random() * i.canvas.w, e.y = a ? a.y : Math.random() * i.canvas
                .h, i.fn.vendors.checkOverlap(e))
        }
    }, i.fn.vendors.createSvgImg = function (e) {
        var a = i.tmp.source_svg,
            t = /#([0-9A-F]{3,6})/gi,
            s = a.replace(t, function (a, t, i, s) {
                if (e.color.rgb) var n = "rgba(" + e.color.rgb.r + "," + e.color.rgb.g + "," + e.color.rgb.b + "," + e.opacity +
                        ")";
                else var n = "hsla(" + e.color.hsl.h + "," + e.color.hsl.s + "%," + e.color.hsl.l + "%," + e.opacity +
                        ")";
                return n
            }),
            n = new Blob([s], {
                type: "image/svg+xml;charset=utf-8"
            }),
            r = window.URL || window.webkitURL || window,
            c = r.createObjectURL(n),
            o = new Image;
        o.addEventListener("load", function () {
            e.img.obj = o, e.img.loaded = !0, r.revokeObjectURL(c), i.tmp.count_svg++
        }), o.src = c
    }, i.fn.vendors.destroypJS = function () {
        cancelAnimationFrame(i.fn.drawAnimFrame), t.remove(), pJSDom = null
    }, i.fn.vendors.drawShape = function (e, a, t, i, s, n) {
        var r = s * n,
            c = s / n,
            o = 180 * (c - 2) / c,
            l = Math.PI - Math.PI * o / 180;
        e.save(), e.beginPath(), e.translate(a, t), e.moveTo(0, 0);
        for (var v = 0; r > v; v++) e.lineTo(i, 0), e.translate(i, 0), e.rotate(l);
        e.fill(), e.restore()
    }, i.fn.vendors.exportImg = function () {
        window.open(i.canvas.el.toDataURL("image/png"), "_blank")
    }, i.fn.vendors.loadImg = function (e) {
        if (i.tmp.img_error = void 0, "" != i.particles.shape.image.src) if ("svg" == e) {
                var a = new XMLHttpRequest;
                a.open("GET", i.particles.shape.image.src), a.onreadystatechange = function (e) {
                    4 == a.readyState && (200 == a.status ? (i.tmp.source_svg = e.currentTarget.response, i.fn.vendors.checkBeforeDraw()) :
                        (console.log("Error pJS - Image not found"), i.tmp.img_error = !0))
                }, a.send()
            } else {
                var t = new Image;
                t.addEventListener("load", function () {
                    i.tmp.img_obj = t, i.fn.vendors.checkBeforeDraw()
                }), t.src = i.particles.shape.image.src
            } else console.log("Error pJS - No image.src"), i.tmp.img_error = !0
    }, i.fn.vendors.draw = function () {
        "image" == i.particles.shape.type ? "svg" == i.tmp.img_type ? i.tmp.count_svg >= i.particles.number.value ? (i.fn
            .particlesDraw(), i.particles.move.enable ? i.fn.drawAnimFrame = requestAnimFrame(i.fn.vendors.draw) :
            cancelRequestAnimFrame(i.fn.drawAnimFrame)) : i.tmp.img_error || (i.fn.drawAnimFrame = requestAnimFrame(i.fn
            .vendors.draw)) : void 0 != i.tmp.img_obj ? (i.fn.particlesDraw(), i.particles.move.enable ? i.fn.drawAnimFrame =
            requestAnimFrame(i.fn.vendors.draw) : cancelRequestAnimFrame(i.fn.drawAnimFrame)) : i.tmp.img_error || (i.fn
            .drawAnimFrame = requestAnimFrame(i.fn.vendors.draw)) : (i.fn.particlesDraw(), i.particles.move.enable ? i.fn
            .drawAnimFrame = requestAnimFrame(i.fn.vendors.draw) : cancelRequestAnimFrame(i.fn.drawAnimFrame))
    }, i.fn.vendors.checkBeforeDraw = function () {
        "image" == i.particles.shape.type ? "svg" == i.tmp.img_type && void 0 == i.tmp.source_svg ? i.tmp.checkAnimFrame =
            requestAnimFrame(check) : (cancelRequestAnimFrame(i.tmp.checkAnimFrame), i.tmp.img_error || (i.fn.vendors.init(),
            i.fn.vendors.draw())) : (i.fn.vendors.init(), i.fn.vendors.draw())
    }, i.fn.vendors.init = function () {
        i.fn.retinaInit(), i.fn.canvasInit(), i.fn.canvasSize(), i.fn.canvasPaint(), i.fn.particlesCreate(), i.fn.vendors
            .densityAutoParticles(), i.particles.line_linked.color_rgb_line = hexToRgb(i.particles.line_linked.color)
    }, i.fn.vendors.start = function () {
        isInArray("image", i.particles.shape.type) ? (i.tmp.img_type = i.particles.shape.image.src.substr(i.particles.shape
            .image.src.length - 3), i.fn.vendors.loadImg(i.tmp.img_type)) : i.fn.vendors.checkBeforeDraw()
    }, i.fn.vendors.eventsListeners(), i.fn.vendors.start()
};
Object.deepExtend = function (e, a) {
    for (var t in a) a[t] && a[t].constructor && a[t].constructor === Object ? (e[t] = e[t] || {}, arguments.callee(e[t],
            a[t])) : e[t] = a[t];
    return e
}, window.requestAnimFrame = function () {
    return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame ||
        window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (e) {
        window.setTimeout(e, 1e3 / 60)
    }
}(), window.cancelRequestAnimFrame = function () {
    return window.cancelAnimationFrame || window.webkitCancelRequestAnimationFrame || window.mozCancelRequestAnimationFrame ||
        window.oCancelRequestAnimationFrame || window.msCancelRequestAnimationFrame || clearTimeout
}(), window.pJSDom = [], window.particlesJS = function (e, a) {
    "string" != typeof e && (a = e, e = "particles-js"), e || (e = "particles-js");
    var t = document.getElementById(e),
        i = "particles-js-canvas-el",
        s = t.getElementsByClassName(i);
    if (s.length) for (; s.length > 0;) t.removeChild(s[0]);
    var n = document.createElement("canvas");
    n.className = i, n.style.width = "100%", n.style.height = "100%";
    var r = document.getElementById(e).appendChild(n);
    null != r && pJSDom.push(new pJS(e, a))
}, window.particlesJS.load = function (e, a, t) {
    var i = new XMLHttpRequest;
    i.open("GET", a), i.onreadystatechange = function (a) {
        if (4 == i.readyState) if (200 == i.status) {
                var s = JSON.parse(a.currentTarget.response);
                window.particlesJS(e, s), t && t()
            } else console.log("Error pJS - XMLHttpRequest status: " + i.status), console.log(
                    "Error pJS - File config not found")
    }, i.send()
};